Dette produkt er desværre ikke længere tilgængeligt.
Downloadable Content
This content requires the base game I am not a Monster: First Contact on Steam in order to play.
A tourist space liner is overtaken by monsters capable of disguising themselves as humans. The bravest passengers decide to fight off the aliens and save civilians. But who's human and who's a monster?
For humans
Trust no one: analyze other players' actions and figure out who the monsters are.
Save passengers and destroy the aliens.
Combine various weapons to get unique abilities and turn the tide of the battle.
If a monster infects you, you only have a couple of turns to heal. Otherwise, you'll become a monster too!
For monsters
Disguise yourself to move around safely.
Earn the trust of other players and avoid their suspicions.
Infect passengers to be reborn in their bodies if they kill you.
Infect your opponents to turn them into monsters.
Use the aliens' psychic connection to see what other monsters see.
Two-stage turn-based gameplay
Each turn consists of two time-limited phases:
Planning: players select actions
Action: all planned actions are performed simultaneously
Nu på Startselect!
Tilgængeligt nu hos Startselect: I am not a Monster - Multiplayer Version. Hos Startselect kan du købe dine digitale spil og gavekort hvor og når som helst. Alle vores produkter er fuldt autoriserede og understøttede af udgiveren eller udvikleren.
Vil du købe dette produkt? Du skal bare vælge én af betalingsmetoderne, gå til kassen, og du modtager din digitale kode næsten øjeblikkeligt i din indbakke. Hvis du støder på problemer eller har spørgsmål, står vores supportteam klar til at hjælpe dig. Vi vil give dig den nemmeste indkøbsoplevelse, så du kan bruge dit produkt med det samme!
Er du glad med dit valg? Sørg for at se alle de andre produkter, der er til rådighed hos Startselect!
Strategy
This genre is perfect for people who like to dress up as Napoleon on parties, for the ones that use skilful thinking and planning to achieve victory in on -and offline battles. You usually have two subgenres: Real-time, where you’ll need to think fast, and turn-based, where you take turns for every move.
Discover our brands