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You are invited to join “The Primate Observation Club”, where you will observe the lives of caged monkeys and carefully analyze the information obtained.
GLOSSARY OF TERMS:
THE PRIMATE OBSERVATION CLUB: a shadowy group that observes other people through surveillance cameras and compromised webcams.
YOU: the newest member of the CLUB, tired of your run-down apartment, dull existence and boring job.
MONKEYS: dozens of strangers who have fallen prey to your voyeurism.
VOYEURISM: Exactly what you think it is (and also the reason why we’re rated “MATURE”).
PRIVACY: Something that the monkeys think they have.
PC (PERSONAL COMPUTER): Yep, we put a PC in your game that’s on your PC so that you can work on a PC while you’re playing the game that’s on your PC!
FEEDING THE MONKEYS: Interacting or interfering with the subjects in any way. Feeding the monkeys is strictly prohibited.
SHIT HITTING THE FAN: What may (or may not) happen if you feed the monkeys.
Oddly enough, club members keep feeding the monkeys as though they just can’t abide by this very simple rule! How about you? Will you help those you’re spying on, extort them, expose them and sabotage their dreams, or will you follow your instructions and sit twiddling your thumbs while the world burns?
Nyní na Startselect!
Nyní dostupné na Startselect: Do Not Feed the Monkeys. Na Startselect si můžete koupit digitální hry a dárkové karty kdekoli a kdykoli. Všechny naše produkty jsou plně autorizované a podporované vydavatelem nebo vývojářem.
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Simulation
This genre let you play through fictional situations in a semi-realistic way. In other words, you can experience certain aspects of life you often currently can’t, all within the borders of a game. Some always wanted to construct huge buildings, or flirt with dozens of girls and others always dreamt of being a goat.
Strategy
This genre is perfect for people who like to dress up as Napoleon on parties, for the ones that use skilful thinking and planning to achieve victory in on -and offline battles. You usually have two subgenres: Real-time, where you’ll need to think fast, and turn-based, where you take turns for every move.
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