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Total War: WARHAMMER – Call of the Beastmen Campaign pack

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    Total War™: WARHAMMER® – Call Of The Beastmen Campaign Pack

    • New Beastmen Race in the Grand Campaign
    • Two New Playable Legendary Lords
    • New “An Eye For An Eye” Story Campaign
    • Hordes of New Unique Units, Monsters, Heroes, Magic and Game Features

    Something stirs in the deep dark forests of The Old World. Between the twisted trunks, the Beastlords grow restless with an all-consuming battle-thirst. They gather to them great Warherds of barbarous, bestial fiends, forged in The Time of Chaos; dark amalgams of human intelligence, animal cunning and raw, reckless ferocity.

    As The Beastmen emerge from their woodland lairs, ten thousand hooves stamp in agitated union, and a foetid musk arises from the sea of matted fur. The bray of the battle-horns pierces the gloom, and beyond: from Bordeleaux to Ostermark, the Call Of The Beastmen will be heard across The Old World!

    The Call of The Beastmen Campaign Pack introduces the Beastmen as a playable race to Total War™: WARHAMMER®. A feral, Chaos-tainted horde race, they move like a plague across The Old World, fielding half-human aberrations and colossal beasts in battle, many of which feature unique abilities. The Beastmen are playable in the Grand Campaign, custom and multiplayer battles, and in their very own Story Campaign, An Eye For An Eye.

    An Eye For An Eye

    An Eye For An Eye is a compact Story Campaign that pits the Beastmen in a berserk guerrilla war against mankind. The theatre of conflict is a bespoke campaign map representing the densely forested landmass stretching from The Reikland Channel in the West to Hochland in the east. The player assumes the role of Legendary Beast-Lord Khazrak The One Eye as he lays waste to the lands of men and attempts to slay his nemesis Boris Todbringer, the Graf of Middenheim. Other Beastmen tribes lurk in the wild woodlands however, and a great show of arms will be required to secure their loyalty…

    Campaign playstyle

    Horde gameplay
    The Beastmen offer a uniquely aggressive horde-style campaign game, carrying their infrastructure as they travel and never settling in the conventional fashion. Unlike Chaos Warrior hordes however, all Beastmen units bear the Resilience passive ability. This makes them immune to the attrition caused by infighting when two or more hordes stand in close proximity, and promotes a more collaborative approach between hordes.

    Chaos Corruption
    The Beastmen also spread Chaos Corruption wherever they go, destabilising provinces and causing attrition to enemy forces. With unique Heroes, building chains, tech trees, recruitment options, Lord and Hero skill-trees, and an exclusive Lore of Magic (The Lore of The Wild), they offer a new and feral way to play Total War: WARHAMMER.

    Bestial Rage
    Each army led by a Beastmen Lord has a Bestial Rage meter. As the army raids or engages in battle, this meter rises until a new Brayherd is summoned – an AI controlled Beastmen horde that can be directed by the player to specific targets, or support the parent army as it moves. If any army’s Bestial Rage falls too low, it may begin infighting, leading to loss of troops and, in the worst instances, mutiny.

    Unique army stances
    The Beastmen playstyle is also characterised through their unique army stances. Beastmen Ambush is their standard mode of campaign map movement and enables the army to ambush enemy forces on the move.

    The Hidden Encampment stance lets the army melt into the shadows and focus on their infrastructure and recruitment, invisible to all but the keenest-eyed enemy Lords.

    Beast-Paths enables the army to ignore impassable terrain by following the secret paths known only to their kind. If an army is attacked in this stance, the ensuing battle will take place in one of the atmospheric new Beast Path battle-maps.

    Like other races, The Beastmen can also enter the Raiding stance to harvest income, increase Bestial Rage and sow public disorder in enemy territory.

    Unique post-battle options
    When a Beastmen army conquers an enemy settlement, the player gets two new post-battle options. Raze and Loot harvests income from the settlement before destroying it, while Raze and Defile razes the settlement and erects a blasphemous monument in its place. This generates major Chaos Corruption in the province and
    confers a large Population Growth bonus upon the horde.

    The Dark Moon rises!
    The Beastmen share a dark bond with Morrslieb, the Chaos Moon. As it waxes in the night sky, they are given to feats of drunken bacchanalia and ghastly sacrifice beneath its sickly gaze. When a periodic Full Moon event occurs in the Beastmen campaign game, the player must direct his Warherds in which twisted act to perform. There is often a price to be paid for such dark celebrations, but Morrslieb always rewards the faithful!

    Format: Digital udgave
    Udgiver: Sega
    Udvikler: Creative Assembly
    Type: Hent kode, der er leveret via e-mail
    Gyldig den: PC

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    Artikel 4.2 i vores vilkår og betingelser gælder for dette produkt.
    © Copyright Games Workshop Limited 2016. Warhammer, the Warhammer logo, Call of the Beastmen, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.
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