WoW: Legion Survival Guide

WoW: Legion Survival Guide

The Burning Legion has finally fully invaded Azeroth. You’ll have to travel to The Broken Isles to stop them and save the world once again. This Survival Guide will tell you all you need to know.

31-08-2016  -  by Thijs Kaagman

Legion is World of Warcraft’s sixth expansion and as usual a lot has changed. Whether you quit playing after beating Ragnaros in Molten Core or after Deathwing tore the world apart or whether you haven’t quit playing at all; things are different this time around.

Startselect is here to help. Thijs, our local Troll Shaman, has made a Survival Guide with everything you need to know about World of Warcraft: Legion.

Getting started

To get started in World of Warcraft: Legion, you’ll need to be at least level 98. Depending on when you quit playing, this might take a couple of days, so you’d better get going!


All here? Good! Once you get to the correct level, the game should automatically offer you a quest to go to the Broken Shore. You can also find this quest in your Adventure Guide (shift + J) and it’s probably on the Message Board in Orgrimmar/Stormwind as well. The quest will put you in a Scenario; think dungeons with more people. Pay close attention, because shit is about to hit the fan!

After completing the Scenario, you’ll help Khadgar move good old Dalaran to the Broken Isles, after which you’ll really get started on your Legion adventure.

Demon Hunter

You can also choose to leave your old Tauren Druid where you left him at level 80 and instead focus on a Demon Hunter, the new Hero class. A Demon Hunter starts at level 98 and by the time you’re finished with the introduction, you should have easily hit level 100. From there you can skip the Broken Shore scenario and go straight to the Isles.


The Demon Hunter is a very fast and agile class with high damage output and tanking capabilities. You’ll dash, jump and fly all over the place thanks to a couple of high mobility skills, a double jump and even demonic wings that can help you glide to places you couldn’t reach before. I suggest you give the introduction zone a try, because it’s a fun class to play and you should get the hang of it within the hour it takes to complete the first zone.

Order Hall

First order (get it?) of business once you’ve moved to the Broken Isles is to visit your Order Hall. This is an area where only players of your own class can come. As a Shaman I have to travel to The Maelstrom (see below), while Rogues hide out in the dungeons and caves underneath Dalaran and Demon Hunters have to use their glide ability to reach their Order Hall.


Here you’ll upgrade and customize your Artifact Weapon (more on that later), unlock some content unique to your class and determine the course of action on the Broken Isles. Much like your Garrison in Warlords of Draenor you can also send out followers on missions of their own or assign one of them as your personal bodyguard.

Artifact Weapon

Your Artifact Weapon will be the most important item in Legion. Unlocking it will be one of the first things you’ll do in the new expansion and from there on out the entire expansion will revolve around upgrading and customizing it.

The Artifact Weapon is unique to your class and talent specialization. Some of them are legendary weapons such as the Doomhammer (Enhancement Shaman) or the Ashbringer (Retribution Paladin) while other are just really cool like the Twinblades of the Deceiver for Havoc Demon Hunters. At level 102 you can start doing the quests for your other talent specializations as well, but you’ll have to pick a main spec and thus main weapon to focus on.


That is because you’ll upgrade your Artifact with Traits that you unlock with Artifact Power. You’ll find this Power all throughout the world; as questrewards, in hidden treasures, from random item drops… Once you’ve acquired a certain amount of it, you can visit your Order Hall to unlock a new Trait, much like the old talents you could unlock at every level. Some of them offer new skills, while others upgrade your current abilities.

You’ll also soon find Artifact Relics that you can apply to your Artifact to boost some of the Traits you’ve unlocked.

Starting zones

When you’ve acquired your Artifact Weapon, you’re free to choose what area you’d like to start in by picking one of them in your Order Hall. There’s four to choose from, with the fifth zone Suramar unlocking once you’ve hit level 110.

Azsuna

Azsuna is home to the former Highborne. It’s a land that was torn asunder by the actions of Queen Azshara and is now haunted by spirits, Naga and Murlocs. If you don’t have a Water Walking spell or mount, you’re going to have a bad time.

Val’sharah

In Val’sharah the birthplace of the druids of the Cenarion Circle and the place where Cenarius taught Malfurion Stormrage before the War of the Ancients. You’ll mainly help Malfurion and Tyrande battle the Emerald Nightmare


Highmountain

The Highmountain Tauren call this place their home; a mountainous land full of waterfalls and rivers. There’s lots of height differences, so a Goblin Glider Kit or some parachute (or Slow Fall spell) might come in handy.

Stormheim

Remember the Howling Fjord? Prepare to take up arms against the Vyrkul once more in Stormheim. You’ll get a grappling hook to help you conquer the steep cliffs. The main theme however is the ongoing tension between Horde and Alliance. 

This should be enough to get you going on your quest to level 110. Once there, a whole new game opens up full of World Quests, dungeons and raids to explore and conquer. For more tips and tricks for World of Warcraft: Legion, keep it tuned to Startselect!

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