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About the game
Welcome to LYNX, the galaxy’s leading ship-salvaging corporation!
Experience daily life as a shipbreaker Across your career, you’ll have the privilege of paying your debt to us by purchasing salvaging rights to increasingly large and valuable ships. Cut them open and extract as much value as possible!
Cutting-edge tools to salvage in challenging conditions You are equipped with the latest in LYNX tech. Carve entry points, salvage valuable materials and components with your cutting tool or slice scrap metal at any angle into a million pieces as you ponder a lonely existence… the possibilities are endless! Be cautious – dying is extremely unprofitable.
New upgrades for living the cutter dream
We strongly advise upgrading your tools, helmet and suit to take on more
lucrative contracts - all you need to worry about is how you’ll pay for
it!
As of today, your debt amounts to:
999,999,999 Credits
Good luck on the job, cutter!
What the developers have to say
Why Early Access?
“We’ve been working on Hardspace: Shipbreaker for many years already, but
we know we’re just scratching the surface in terms of the potential and
promise this new genre and style of game holds. We’re not even close to
done in terms of features, gameplay ideas, storytelling, and much more –
why not give the game the time it needs, in combination with community
support?
On that note, we know there are an almost infinite number of options in
terms of where we take this game, and which we do first. We want your help
to determine that – what makes you most excited? What most needs fixed?
Which major features should be next on the inclusion list? We’ll regularly
be asking you these questions to drive development in the correct
direction and making Hardspace: Shipbreaker the absolute best game it can
be.”
Approximately how long will this game be in Early Access? “We have a rough plan for a year of development beginning in Summer 2020. However, game development is a long, difficult, and massively fun process that can easily extend beyond plans once you involve the excellent ideas of a big community. We’ll decide down the line exactly how much game we consider to be the 1.0 version, but we’d rather stay in Early Access for as long as needed than come out early to hit an imaginary window we’ve set for ourselves.”
How is the full version planned to differ from the Early Access version? “Here’s a brief rundown of our basic plans to expand on the above:
What is the current state of the Early Access version?
“The Early Access launch version of Hardspace: Shipbreaker will
feature:
Will the game be priced differently during and after Early Access? “As we add content to the game we will re-evaluate our pricing scheme – the timing and scale of such will depend on the rate of large updates and how much value we believe they bring to players.”
How are you planning on involving the Community in your development
process?
“In every way possible! Between ourselves at Blackbird Interactive and
publishers Focus Home Interactive, we’re well equipped to take feedback on
Discord , forums , social media , and everywhere else you might want to
contact us. This isn’t anyone’s first rodeo in game development, and we’re
confident we’ll be able to communicate with you easily and regularly
throughout. We’ll also be hosting regular livestreams, conducting AMAs,
and other community initiatives as we head towards launch.
More specifically, we’ll be looking into the possibility of starting a
‘beta’ branch for testing and community feedback as we get deeper into
development. As the community grows, we’ll determine the best places to
gather feedback and decent timescales on which to develop and implement
it. In the early days we’re most looking forward to simply seeing how
people play the game and what the sticking points are.
We hope players will enjoy the game as much as we enjoy making it!”
system requirements
©2020 Focus Home Interactive. All rights reserved. Focus Home Interactive and its logos are trademarks or registered trademarks of Focus Home Interactive. All other trademarks, registered trademarks or their logos belong to their respective owners. ©2020 Hardspace: Shipbreaker, a game developed by Blackbird Interactive and published by Focus Home Interactive. Hardspace: Shipbreaker and its logo are protected trademarks. All rights reserved. All the marks and registered trademarks belong to their respective owner.
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